![]() ![]() And even though I'm using Cineware, I don't need to have the Using 3D Plugins option checked, because this is a special option for certain 3D plugins in After Effects, and Cineware doesn't require this special handling. I don't want to bother with the two node camera, because I'm actually just going to pull my camera straight out of Cinema 4D. Before we create the Skybox master, let's look at these settings down here. We'll go with a frame rate of 30 fps, and I'm going to stick with this default duration of 30 seconds, because that's the duration of our animation in C4D. We're going to stick with the 1K size for our frames. So, we're going to go ahead and create a new Skybox master. And this script is actually going to set up the basic composition that starts to create that Skybox cube. And from the file menu here, we're just going to go to Scripts and choose Skybox Creator. I'm going to go ahead and simply start a new project. I'm going to go ahead and save this project incrementally, and we'll go ahead and switch into After Effects. So, just a couple of minor little tweaks for the sketch drawing there and we're ready to go. And I want to go ahead and pull this handle out a little bit, so that these lines are drawn a bit slower. Also, I'm going to go into the cabinets themselves and I actually want to go into the animate tab here and right-click on the completion tab, and choose to show the F curve. I'm going to actually extend the hidden lines of the cabinet back out so that they fade a little bit slower, and I'm also going to go into the cabinet's hidden material and drop the opacity down to 50%, so that those lines aren't drawn quite so thick. There's also a few tweaks I want to make to the animation based on the last render I did. I'm going to delete this camera that we've been using for our sketch drawings that is not related to the VR output, and we're just going to worry about rendering from this perspective here, in the working area of the kitchen. Now, before we jump into Skybox Studio, there's just a couple quick changes I want to make in our Cinema 4D file. And then from that cube, it's going to translate that into our spherical equirectangular map. The way Skybox Studio basically works is it's going to render a square frame for each of these cameras, the forward camera, the left, the reverse, the right, up and down, and it builds a cube out of those square renders. For now, we're just going to worry about outputting a monoscopic 360 degree video, because it's a bit simpler, and Skybox Studio does not directly support stereo VR yet. In this tutorial, we'll render a 360 degree Sketch & Toon visualization in After Effects, using Cineware and Mettle Skybox Studio plugin. ![]()
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